settexture chams
Code:
Device->SetTexture(1, texRed); //use 1 not 0
nice chams:
Code:
float sColor[4] = { 1.0, 0.0f, 0.0f, 1.0f }; //rgba
Device->SetPixelShaderConstantF(18, sColor, 1);
Code:
Device->SetTexture(1, texRed); //use 1 not 0
nice chams:
Code:
float sColor[4] = { 1.0, 0.0f, 0.0f, 1.0f }; //rgba
Device->SetPixelShaderConstantF(18, sColor, 1);