каждый раз когда играю в payday2,кидаю трупы в машину, у всех стандартное число денег за трупы 23000 - Вопросы обо всех играх

Вопрос каждый раз когда играю в payday2,кидаю трупы в машину, у всех стандартное число денег за трупы 23000

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аждый раз когда играю в payday2,кидаю трупы в машину, у всех стандартное число денег за трупы 23000$,как изменить это число?
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--- SECURE BODYBAGS FOR CASH v2 ---
------Original By: Harfatus ------
----Fix/Redo By: Sirgoodsmoke ----
--- Secure All Maps By: UC-User ---
-----------------------------------
local BodyBagValue = 10000000 -- SET VALUE HERE
if isHost() then
-- ADDS BODY BAGS TO SECURE
local project_instigators_original = ElementAreaTrigger.project_instigators
function ElementAreaTrigger:project_instigators()
project_instigators_original(self)
if Network:is_client() then
return project_instigators_original(self)
end

local instigators = project_instigators_original(self)
if self._values.instigator == "loot" or self._values.instigator == "unique_loot" then
local all_found = World:find_units_quick("all", 14)
local filter_func
if self._values.instigator == "loot" then
function filter_func(carry_data)
local carry_id = carry_data:carry_id()
if carry_id == "person" or carry_id == "special_person" or carry_id == "gold" or carry_id == "present" or carry_id == "money" or carry_id == "diamonds" or carry_id == "coke" or carry_id == "coke_pure" or carry_id == "sandwich" or carry_id == "weapon" or carry_id == "painting" or carry_id == "circuit" or carry_id == "diamonds" or carry_id == "engine_01" or carry_id == "engine_02" or carry_id == "engine_03" or carry_id == "engine_04" or carry_id == "engine_05" or carry_id == "engine_06" or carry_id == "engine_07" or carry_id == "engine_08" or carry_id == "engine_09" or carry_id == "engine_10" or carry_id == "engine_11" or carry_id == "engine_12" or carry_id == "meth" or carry_id == "lance_bag" or carry_id == "lance_bag_large" or carry_id == "grenades" or carry_id == "ammo" or carry_id == "cage_bag" or carry_id == "turret" or carry_id == "artifact_statue" or carry_id == "samurai_suit" or carry_id == "equipment_bag" or carry_id == "cro_loot1" or carry_id == "cro_loot2" or carry_id == "ladder_bag" or carry_id == "hope_diamond" or carry_id == "mus_artifact" or carry_id == "mus_artifact_paint" or carry_id == "winch_part" or carry_id == "winch_part_e3" or carry_id == "fireworks" or carry_id == "evidence_bag" or carry_id == "watertank_empty" or carry_id == "watertank_full" or carry_id == "warhead" or carry_id == "paper_roll" or carry_id == "counterfeit_money" or carry_id == "unknown" or carry_id == "safe_wpn" or carry_id == "safe_ovk" or carry_id == "nail_muriatic_acid" or carry_id == "nail_caustic_soda" or carry_id == "nail_hydrogen_chloride" or carry_id == "nail_euphadrine_pills" or carry_id == "safe_secure_dummy" or carry_id == "din_pig" or carry_id == "meth_half" or carry_id == "parachute" or carry_id == "equipment_bag_global_event" or carry_id == "prototype" or carry_id == "master_server" or carry_id == "lost_artifact" or carry_id == "breaching_charges" or carry_id == "masterpiece_painting" then
return true
end
end
else
function filter_func(carry_data)
local carry_id = carry_data:carry_id()
if tweak_data.carry[carry_id].is_unique_loot then
return true
end
end
end
for _, unit in ipairs(all_found) do
local carry_data = unit:carry_data()
if carry_data and filter_func(carry_data) then
table.insert(instigators, unit)
end
end
end
return instigators
end

-- ENABLE BODY BAG SECURE ON ALL MAPS
 
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