Макрос Logitech ( 6 видов оружия) - Читы и моды PUBG | Страница 3

Работает Макрос Logitech ( 6 видов оружия)

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зажимаю шифт и макрос не работает как исправить
 
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15 Фев 2018
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Зачем ставить хайд 1 я даже не понимаю что там за файл?

Добавлено через 3 минуты 3 секунды
А в чем прикол тут пишут что обновлено и перезаливают в чем обновление заключается ?
 
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Как Назначить кнопку Pause НА ЛКМ?
 
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23 Янв 2018
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Пользуюсь уже два месяца всё работает норм, бана тоже нет.
 
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Если будет обнова макроса скиньте в ЛС плиз.
 
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Так, а подскажите пожалуйста, как задать левой кнопке мыши значение паузы, чтобы в инвентаре мышь не дергало вниз? Я этого не понял и не нашел нигде

Добавлено через 1 минуту 44 секунды

Извините, но все же, как задать кнопке левой значение, чтобы в инвентаре мышь не дергало, я просто не нашел нигде, а еще, макрос , который на релиз содержит много ошибок

PAUSE нужно ставить в настройках самой игры вместо выстрела.
 
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ДЛЯ СТРЕЛЬБЫ С ПРИЦЕЛОМ Х4
 
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Вот этот скрипт обновленный 05.05.
--------------------------------------------------------------------------
---------------- Basic Variable -----------------------------
---------------- Do not edit ---------------------
--------------------------------------------------------------------------
local current_weapon = "none"

--------------------------------------------------------------------------
---------------- Basic Setting ------------------------------
--------------------------------------------------------------------------

---- key bind ----

local ump9_key = 4
local akm_key = 5
local m16a4_key = 7
local m416_key = 8
local scarl_key = nil
local uzi_key = nil
local set_off_key = 6

---- fire key ----

local fire_key = "F8"
local full_mode_key = "numlock"
local mode_switch_key = "capslock"
local hold_breath_key = "lshift"

---- ignore key ----
---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"

local ignore_key = "lalt"

--- Sensitivity in Game
--- default is 50.0

local target_sensitivity = 50
local scope_sensitivity = 50
local full_sensitivity = 50
local scope4x_sensitivity = 50
local fullofscope4x_sensitivity = 50

---- Obfs setting
---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
local weapon_speed_mode = false
-- local obfs_mode = false
local obfs_mode = false
local interval_ratio = 0.75
local random_seed = 1
--------------------------------------------------------------------------
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
--------------------------------------------------------------------------
--- recoil times
--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
local all_recoil_times = 1

local recoil_table = {}

recoil_table["ump9"] = {
basic={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},
basictimes = 0.963,

full={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},
fulltimes = 0.75,

holdbreathtimes = 1.25,

quadruple={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},
quadrupletimes = 3.41,

fullof4x={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39},
fullof4xtimes = 3.41*0.75,

speed = 90,
}

recoil_table["akm"] = {
basic={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},
basictimes = 0.9,

full={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},
fulltimes = 0.9*0.75,

holdbreathtimes = 1.25,

quadruple={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},
quadrupletimes = 3.41,

fullof4x={56,37,38,40,43,49,49,50,51,50,48,53,56,52,56},
fullof4xtimes = 3.41*0.75,

speed = 100,
}

recoil_table["m16a4"] = {
basic={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},
basictimes = 1.1,

full={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},
fulltimes = 1.1*0.75,

holdbreathtimes = 1.25,

quadruple={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},
quadrupletimes = 3.41,

fullof4x={48,38,40,37,55,58,66,58,64,67,69,61,61,61,65},
fullof4xtimes = 3.41*0.75,
speed = 80,
}

recoil_table["m416"] = {
basic={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},
basictimes = 1.05,

full={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},
fulltimes = 1.05*0.75,

holdbreathtimes = 1.25,

quadruple={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},
quadrupletimes = 3.41,

fullof4x={46,38,39,40,44,45,48,47,47,45,50,52,55,54,59},
fullof4xtimes = 3.41*0.75,

speed = 90,
}

recoil_table["scarl"] = {
basic={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},
basictimes = 0.89,

full={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},
fulltimes = 0.89*0.75,

holdbreathtimes = 1.25,

quadruple={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},
quadrupletimes = 3.41,

fullof4x={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51},
fullof4xtimes = 3.41*0.75,

speed = 100,
}

recoil_table["uzi"] = {
basic={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
basictimes = 1.7,

full={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
fulltimes = 1.7*0.75,

holdbreathtimes = 1.25,

quadruple={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
quadrupletimes = 1,

fullof4x={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
fullof4xtimes = 1,

speed = 48,
}

recoil_table["none"] = {
basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
basictimes = 1,

full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fulltimes = 1,

holdbreathtimes = 1,

quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
quadrupletimes = 1,

fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fullof4xtimes = 1,

speed = 60,
}


--------------------------------------------------------------------------
---------------- Function ------------------------------
--------------------------------------------------------------------------


function convert_sens(unconvertedSens)
return 0.002 * math.pow(10, unconvertedSens / 50)
end

function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end

local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local full_scale = calc_sens_scale(full_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
local fullofscope4x_scale = calc_sens_scale(fullofscope4x_sensitivity)

function recoil_mode()
if not IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) then
return "full";
else
return "basic";
end
end

if IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) then
return "fullof4x"
else
return "quadruple"
end
end
end

function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
local step = (math.floor(_duration/100)) + 1
if step > 40 then
step = 40
end

local weapon_recoil = recoil_table[_weapon][_mode][step]
-- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)

local weapon_speed = 30
if weapon_speed_mode then
weapon_speed = recoil_table[_weapon]["speed"]
end
-- OutputLogMessage("weapon_speed = %s\n", weapon_speed)

local weapon_basictimes = recoil_table[_weapon]["basictimes"]
local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
local weapon_intervals = weapon_speed

if obfs_mode then
local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)

recoil_recovery = weapon_recoil * weapon_intervals / 100

if recoil_mode() == "basic" then
recoil_recovery = recoil_recovery * all_recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * all_recoil_times * weapon_basictimes
end

if recoil_mode() == "full" then
recoil_recovery = recoil_recovery * all_recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * all_recoil_times * weapon_fulltimes
end

if recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery * all_recoil_times * weapon_quadrupletimes
end

if recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery * all_recoil_times * weapon_fullof4xtimes
end

-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "full" then
recoil_recovery = recoil_recovery / full_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery / scope4x_scale
elseif recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery / fullofscope4x_scale
end

return weapon_intervals,recoil_recovery
end


--------------------------------------------------------------------------
---------------- OnEvent ------------------------------
--------------------------------------------------------------------------


function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
current_weapon = "none"
shoot_duration = 0.0
ReleaseKey(fire_key)
ReleaseMouseButton(1)
end

if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key) then
current_weapon = "none"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key) then
current_weapon = "akm"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key) then
current_weapon = "m16a4"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key) then
current_weapon = "m416"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key) then
current_weapon = "ump9"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key) then
current_weapon = "uzi"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key) then
current_weapon = "scarl"
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
PressKey(fire_key)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
ReleaseKey(fire_key)
else
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
ReleaseKey(fire_key)
end

end
 
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Спасибо, но работает он очень криво... Стрелять можно только очередями по 3-5 пуль, потом ствол уводит.
 
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