Вот обновлённый от 20.05.2018
--------------------------------------------------------------------------
---------------- Basic Variable -----------------------------
---------------- Do not edit ---------------------
--------------------------------------------------------------------------
local current_weapon = "none"
--------------------------------------------------------------------------
---------------- Basic Setting ------------------------------
--------------------------------------------------------------------------
---- key bind ----
local ump9_key = 4
local akm_key = 5
local m16a4_key = 7
local m416_key = 8
local scarl_key = nil
local uzi_key = nil
local set_off_key = 6
---- keyboard ---- Only Support logitech G Keyboard
local ump9_gkey = nil ---1 is use F1.
local akm_gkey = nil
local m16a4_gkey = nil
local m416_gkey = nil
local scarl_gkey = nil
local uzi_gkey = nil
local set_off_gkey = nil
---- fire key ----
local fire_key = "F8"
---- can use "lalt", "ralt", "alt" "lshift", "rshift", "shift" "lctrl", "rctrl", "ctrl"
local ignore_key = "lalt" --- ignore key
local hold_breath_key = "lshift"
---- only can use "numlock", "capslock", "scrolllock"
local full_mode_key = "numlock" ---numlock lamp on,recoil is full_mode.
local mode_switch_key = "capslock"
local lighton_key = "scrolllock" ---start script,scrolllock lamp will be on.close script ,scrolllock lamp will be off.
--- fastloot setting---
--- Press fast_loot_key and click Left mouse button ---
local fastloot = true ---if you don't need it, you can close it by true to false.
local fast_loot_key = "lctrl"
local move = 40 ----1920*1080
--- Your Sensitivity in Game
local vertical_sensitivity = 0.7 --- default is 0.7
local target_sensitivity = 50 --- default is 50.0
local scope_sensitivity = 50 --- default is 50.0
local scope4x_sensitivity = 50 --- default is 50.0
---- function ----
-- if auto_mode = true ,the guns need to switch automatic shooting mode,except m16 single.
local auto_mode = true
-- you can close these by true to false
local hold_breath_mode = true
local full_mode = true
---- Obfs setting
---- Two firing time intervals = weapon_speed * interval_ratio * ( 1 + random_seed * ( 0 ~ 1))
local weapon_speed_mode = false
-- local obfs_mode = false
local obfs_mode = false
local interval_ratio = 0.75
local random_seed = 1
--------------------------------------------------------------------------
---------------- Recoil Table ------------------------------
---------------- You can fix the value here ------------------------------
--------------------------------------------------------------------------
--- recoil times
--- if the Recoil compensation is Large or small,You can modify the value of all_recoil_Times or recoil_table{times}
local all_recoil_times = 1
local recoil_table = {}
recoil_table["ump9"] = {
basic={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
basictimes = 0.963,
full={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
fulltimes = 0.963*0.75,
holdbreathtimes = 1.25,
quadruple={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
quadrupletimes = 4*0.963,
fullof4x={28,30,30,30,37,30,31,36,37,37,37,40,40,39,39,41,41,42,44,42,43,40,41,44,40,40,41,42,43},
fullof4xtimes = 4*0.963*0.75,
speed = 90,
}
recoil_table["akm"] = {
basic={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
basictimes = 0.96,
full={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
fulltimes = 0.96*0.75,
holdbreathtimes = 1.25,
quadruple={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
quadrupletimes = 4*0.96*0.99,
fullof4x={56,40,38,44,48,55,56,61,65,65,67,68,67,71,74,70,65,66,72,74,72,71,70,70,70,72,74,76,72},
fullof4xtimes = 4*0.96*0.99*0.75,
speed = 100,
}
recoil_table["m16a4"] = {
basic={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
basictimes = 1.15,
full={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
fulltimes = 1.15*0.75,
holdbreathtimes = 1.25,
quadruple={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
quadrupletimes = 1.15*4,
fullof4x={47,35,38,44,58,61,70,67,73,74,72,69,72,71,72,70,72,70,69,71},
fullof4xtimes = 4*1.15*0.75,
speed = 80,
}
recoil_table["m416"] = {
basic={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
basictimes = 1.05,
full={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
fulltimes = 1.05*0.75,
holdbreathtimes = 1.25,
quadruple={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
quadrupletimes = 4*1.05,
fullof4x={49,37,38,39,43,46,47,47,48,49,50,49,55,56,58,60},
fullof4xtimes = 4*1.05*0.75,
speed = 90,
}
recoil_table["scarl"] = {
basic={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
basictimes = 0.89,
full={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
fulltimes = 0.89*0.75,
holdbreathtimes = 1.25,
quadruple={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
quadrupletimes = 4*0.89,
fullof4x={40,28,35,44,44,45,46,46,46,48,49,45,44,44,51,55},
fullof4xtimes = 4*0.89*0.75,
speed = 100,
}
recoil_table["uzi"] = {
basic={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
basictimes = 1.7,
full={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
fulltimes = 1.7*0.75,
holdbreathtimes = 1.25,
quadruple={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
quadrupletimes = 1.7,
fullof4x={18,18,18,19,19,21,24,24,30,26,30,30,34,34,38},
fullof4xtimes = 1.7*0.75,
speed = 48,
}
recoil_table["none"] = {
basic={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
basictimes = 1,
full={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fulltimes = 1,
holdbreathtimes = 1,
quadruple={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
quadrupletimes = 1,
fullof4x={0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
fullof4xtimes = 1,
speed = 60,
}
--------------------------------------------------------------------------
---------------- Function ------------------------------
--------------------------------------------------------------------------
function convert_sens(unconvertedSens)
return 0.002 * math.pow(10, unconvertedSens / 50)
end
function calc_sens_scale(sensitivity)
return convert_sens(sensitivity)/convert_sens(50)
end
function light_on()
if not IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
end
function light_off()
if IsKeyLockOn(lighton_key) then
PressAndReleaseKey(lighton_key)
end
end
local target_scale = calc_sens_scale(target_sensitivity)
local scope_scale = calc_sens_scale(scope_sensitivity)
local scope4x_scale = calc_sens_scale(scope4x_sensitivity)
function recoil_mode()
if not IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "full";
else
return "basic";
end
end
if IsKeyLockOn(mode_switch_key) then
if IsKeyLockOn(full_mode_key) and full_mode then
return "fullof4x"
else
return "quadruple"
end
end
end
function recoil_value(_weapon,_duration)
local _mode = recoil_mode()
local step = (math.floor(_duration/100)) + 1
if step > #recoil_table[_weapon][_mode] then
step = #recoil_table[_weapon][_mode]
end
local weapon_recoil = recoil_table[_weapon][_mode][step]
-- OutputLogMessage("weapon_recoil = %s\n", weapon_recoil)
local weapon_speed = 30
if weapon_speed_mode then
weapon_speed = recoil_table[_weapon]["speed"]
end
-- OutputLogMessage("weapon_speed = %s\n", weapon_speed)
local weapon_basictimes = recoil_table[_weapon]["basictimes"]
local weapon_fulltimes = recoil_table[_weapon]["fulltimes"]
local weapon_quadrupletimes = recoil_table[_weapon]["quadrupletimes"]
local weapon_fullof4xtimes = recoil_table[_weapon]["fullof4xtimes"]
local weapon_holdbreathtimes = recoil_table[_weapon]["holdbreathtimes"]
local weapon_intervals = weapon_speed
if obfs_mode then
local coefficient = interval_ratio * ( 1 + random_seed * math.random())
weapon_intervals = math.floor(coefficient * weapon_speed)
end
-- OutputLogMessage("weapon_intervals = %s\n", weapon_intervals)
recoil_recovery = weapon_recoil * weapon_intervals / 100
recoil_times = all_recoil_times * 0.7 / vertical_sensitivity
if recoil_mode() == "basic" then
recoil_recovery = recoil_recovery * recoil_times * weapon_basictimes
end
if recoil_mode() == "basic" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_basictimes
end
if recoil_mode() == "full" then
recoil_recovery = recoil_recovery * recoil_times * weapon_fulltimes
end
if recoil_mode() == "full" and hold_breath_mode and IsModifierPressed(hold_breath_key) then
recoil_recovery = recoil_recovery * weapon_holdbreathtimes * recoil_times * weapon_fulltimes
end
if recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery * recoil_times * weapon_quadrupletimes
end
if recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery * recoil_times * weapon_fullof4xtimes
end
-- issues/3
if IsMouseButtonPressed(2) then
recoil_recovery = recoil_recovery / target_scale
elseif recoil_mode() == "basic" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "full" then
recoil_recovery = recoil_recovery / scope_scale
elseif recoil_mode() == "quadruple" then
recoil_recovery = recoil_recovery / scope4x_scale
elseif recoil_mode() == "fullof4x" then
recoil_recovery = recoil_recovery / scope4x_scale
end
return weapon_intervals,recoil_recovery
end
--------------------------------------------------------------------------
---------------- OnEvent ------------------------------
--------------------------------------------------------------------------
function OnEvent(event, arg)
OutputLogMessage("event = %s, arg = %d\n", event, arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
current_weapon = "none"
shoot_duration = 0.0
ReleaseKey(fire_key)
ReleaseMouseButton(1)
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == set_off_key)
or (event == "G_PRESSED" and arg == set_off_gkey) then
current_weapon = "none" light_off()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == akm_key)
or (event == "G_PRESSED" and arg == akm_gkey) then
current_weapon = "akm" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m16a4_key)
or (event == "G_PRESSED" and arg == m16a4_gkey) then
current_weapon = "m16a4" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == m416_key)
or (event == "G_PRESSED" and arg == m416_gkey) then
current_weapon = "m416" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == ump9_key)
or (event == "G_PRESSED" and arg == ump9_gkey) then
current_weapon = "ump9" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == uzi_key)
or (event == "G_PRESSED" and arg == uzi_gkey) then
current_weapon = "uzi" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == scarl_key)
or (event == "G_PRESSED" and arg == scarl_gkey) then
current_weapon = "scarl" light_on()
elseif (event == "MOUSE_BUTTON_PRESSED" and arg == 1) then
-- button 1 : Shoot
if ((current_weapon == "none") or IsModifierPressed(ignore_key)) then
PressKey(fire_key)
repeat
Sleep(30)
until not IsMouseButtonPressed(1)
ReleaseKey(fire_key)
elseif((current_weapon == "m16a4") and not IsModifierPressed(ignore_key)) then
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
else
if auto_mode then
PressKey(fire_key)
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
else
local shoot_duration = 0.0
repeat
local intervals,recovery = recoil_value(current_weapon,shoot_duration)
PressAndReleaseKey(fire_key)
MoveMouseRelative(0, recovery )
Sleep(intervals)
shoot_duration = shoot_duration + intervals
until not IsMouseButtonPressed(1)
end
end
elseif (event == "MOUSE_BUTTON_RELEASED" and arg == 1) then
ReleaseKey(fire_key)
end
while (event == "MOUSE_BUTTON_PRESSED" and arg == 1 and IsModifierPressed(fast_loot_key) and fastloot) do
Sleep(10)
PressMouseButton(1)
Sleep(10)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
Sleep(2)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
Sleep(2)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
Sleep(2)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
Sleep(2)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
MoveMouseRelative(move, 0)
Sleep(10)
ReleaseMouseButton(1)
Sleep(10)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
Sleep(2)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
Sleep(2)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
Sleep(2)
MoveMouseRelative(-move, 0)
Sleep(2)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
MoveMouseRelative(-move, 0)
Sleep(10)
if not IsModifierPressed(fast_loot_key) then
break
end
end
end